View attachment 1963575
Think of it like this:
Height: Dwarf, Short, below Average, Average, Above Average, Tall, Giant (7)
Body Types: Average, Pear, Semi-Pear, Hourglass, Semi-Hourglass, Rectangle, Semi-Rectangle, Triangle, Semi-Triangle, Pump, Semi-Plump. (11)
Boob Sizes: Small, Average, Large (Mega), Huge (Mega+), Ginormous (Mega++) (5)
Muscularity: Little, Some, Quite, Very (4)
7*11*5*4 = 1540 variations of different body types before you start getting into iffy territories of interest. No one would expect you need just a pure balance of 15 hundred variations or even representation, but it does offer significant value to the idea of what is available within a game that is supposed to make you lower your sperm count after one hour of wanking. I am going to have 50 women in my game, well I have 1540 variations to choose from. That is more of the idea and even with that 50, some of them can be of the same type, just no more than 20% unless it is part of a theme like a Plump or Amazon woman date/sex game. In ideal terms of representation you should have 20% being average, 30% being above and below average (15% for each, below average doesn't necessarily reflect boob size so long as it isn't too much unless that is the theme of the game, lolis with huge boobs), 10-20% fitting some measure above "above average" in some regard, 10-15% fitting some measure below "below average" in some regard (easy way to still have good number of large boob girls is by having most of these girls in this 10-15%, over 50% of that amount be full-pear body shape since that does count) with 5-30% being something unusual between the two, which gives you that unique flare of diversity.